(Under Construction)
High Moon Studios - Call Of Duty

At High Moon Studios, Iā€™m responsible for the design and development of many unique encounters seen across Call Of Duty.

I also work very closely with out Engineering team to improve our AI systems, to both supporting quicker implementation and additional features.

Contributions

Black Ops 6

  • Designed and balanced elements of soldier AI stealth system in various Campaign missions

  • Collaborated with the Engineering team to enhance our ambient AI systems, making them more dynamic and facilitating ease of use for designers

  • Started working in our C++ codebase to swiftly diagnose and fix issues in enemy AI systems.

Modern Warfare III

  • Conceived and developed a new fast travel system for MWZ game mode.

    • These fast travel doors promoted community engagement upon release and added a layer of complexity and longevity to the overall mode

    • This idea started as a brainstorming exercise. However, leadership liked that idea enough that I was asked to create a prototype.

    • After positive reception, I iterated on multiple rounds of feedback and continued to prove the design.

  • Redesigned and created attack helicopter enemy, along with new pathing logic that is continually used for helicopter movement

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Rockstar Games