Contributions
Black Ops 6
Designed and balanced elements of soldier AI stealth system in various Campaign missions
Collaborated with the Engineering team to enhance our ambient AI systems, making them more dynamic and facilitating ease of use for designers
Started working in our C++ codebase to swiftly diagnose and fix issues in enemy AI systems.
Modern Warfare III
Conceived and developed a new fast travel system for MWZ game mode.
These fast travel doors promoted community engagement upon release and added a layer of complexity and longevity to the overall mode
This idea started as a brainstorming exercise. However, leadership liked that idea enough that I was asked to create a prototype.
After positive reception, I iterated on multiple rounds of feedback and continued to prove the design.
Redesigned and created attack helicopter enemy, along with new pathing logic that is continually used for helicopter movement