Rockstar Games - Game Designer

At Rockstar I am responsible for designing and implementing systems and content in an open world setting using proprietary software and C# for the new entry in the Grand Theft Auto series.

Contributions

  • Designed and produced open world encounters for the player to discover organically and revisit

  • Collaborated across teams in many different disciplines to ensure content is developed efficiently and and can be effectively communicated across multiple departments

    • Worked with Code team to develop NPC behavior toward the player

    • Frequently worked with writing team to develop dialogue needed for events as well as ambient NPCs

  • Created project templates that standardized the process of starting a new event

    • Standardizing this process allows designers to have a working event in minutes instead of hours

  • Designed NPC behavioral responses to the player based on the context of the interaction

  • Designed and implemented new components to manage shared behavior between events

  • Refactored existing components into a new script framework

  • Assisted with onboarding of new team members by setting up lines of communication to encourage team building and reduce work from home strain

  • Improved task tracking techniques using company specific task tracking software as well as public task tracking software

  • Utilized visual scripting to improve event production

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Call Of Duty

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Plunder Panic