Contributions
Designed and produced open world encounters for the player to discover organically and revisit
Collaborated across teams in many different disciplines to ensure content is developed efficiently and and can be effectively communicated across multiple departments
Worked with Code team to develop NPC behavior toward the player
Frequently worked with writing team to develop dialogue needed for events as well as ambient NPCs
Created project templates that standardized the process of starting a new event
Standardizing this process allows designers to have a working event in minutes instead of hours
Designed NPC behavioral responses to the player based on the context of the interaction
Designed and implemented new components to manage shared behavior between events
Refactored existing components into a new script framework
Assisted with onboarding of new team members by setting up lines of communication to encourage team building and reduce work from home strain
Improved task tracking techniques using company specific task tracking software as well as public task tracking software
Utilized visual scripting to improve event production