Resume
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George Schober
1060 Normandy Hill Ln • Encinitas, CA • 92024
george.a.schober@gmail.com • Portfolio: georgeschober.com
Professional Experience
Game Designer: Open World Events - Rockstar Games San Diego June 2020 - Present
New Entry in the Grand Theft Auto series
Designed and produced open world encounters for the player to discover organically and revisit
Collaborated across teams in many different disciplines to ensure content is developed efficiently and shows on screen as much as possible
Designed NPC behavioral responses to the player based on the context of the interaction
Created project templates that standardized the process of starting a new event allowing designers to have a working event in minutes instead of hours
Designed and implemented new components to manage shared behavior between events
Refactored existing components into a new script framework
Assisted with onboarding of new team members by setting up lines of communication to encourage team building and reduce work from home strain
Gameplay Programmer/Developer - Games for Entertainment and Learning Lab - MSU March 2019 – May 2020
Plunder Panic – Released on Steam, September 2021
Designed and developed a dual-utility AI system for computer-controlled players along with action system that allows for easy modification
Utilized a modified A* pathing algorithm for AI movement system
Redesigned an existing menu system and character select to improve user experience
Created and implemented a generic audio manager system reused in other GEL projects
Whipslash
Lead team of ten students as producer and lead programmer over a semester
Implemented enemy AI based on kung-fu circle and adapted to a VR environment
Developed base mechanics including all axe interaction and enemy ragdoll system
Brain Powered Games Africa
Designed and developed a generic data collection and saving system used for aggregating data and event tracking, which is currently used across multiple research studies
Rebuilt the original suit of games and began development on new Village Builder game
Traveled to Uganda to playtest Brain Powered Games and help oversee training of local researchers
Education
Michigan State University | East Lansing, Michigan
Graduated: May 2020
College of Engineering GPA 3.82/4.0
Bachelor of Science in Computer Science | Minor in Game Design and Development
SKILLS
C#, C++, C, Visual Scripting, Behavior Trees, Unity Engine, VR development, Visio, Linear Algebra, Python, JavaScript, Data Collection/Analysis
INTERESTS
Artificial Intelligence, Machine Learning, Systems Design, Tool Development, Psychology Behind Player Choice, Game Theory