Whipslash
In the far future, you find yourself in danger, trapped in a complex full of extremely hostile robots. Armed with two electric axes, you must fight your way out. Nothing can stop you with the ability to whip both axes with incredible strength, grapple through the environment, slash and launch enemies with blunt force, and the power to summon devastating lightning.
Whipslash was a project for a, Game Design Studio, course at Michigan State University. Whipslash started as a concept and was voted on by a group of faculty and industry contacts to be developed for the following semester. Whipslash was accepted as one of the 550 games competing in the 2020 Independent Games Festival.
I served as producer and a gameplay/systems programmer for Whipslash with a focus on the enemy interaction within the game.
Implemented a Kung-fu circle attack system to keep enemies in front of the player without overwhelming them
Designed and developed a grapple movement system to traverse the large environment
Added aim-assisted targeting for axe throwing mechanic
Created a ragdoll system using character joints to allow the player to tear apart grunt enemies
Implemented and enhanced a generic audio manager system
Managed a team of 10 students throughout a semester, keeping the game within scope.
Rescoped project when necessary to ensure the team still hit our desired goals without being overworked
Created a character-driven responsive audio system to dynamically transition between faster and slower sections of the same song.